Let's rewind a bit.... I'll show how I made the fuselage.
I wanted to experiment with the Spline / Catmull patch function of Metaseq, and got mixed results.
I starte by 'trying' to make the fuselage this way:
After many attempts, I couldn't get anything close to what was illustrated in the 3-view design over at Luft'46.
I finally gave up on the Spline/Catmull idea and used a traditional approach:
As seen on the image above, I started by making the engine housing, which will also comprise the centerline of the fuselage.
Not wanting to give up on the Spline/Catmull concept, I tried it again, this time on the wings. And surprisingly, it turned out pretty well! Once satisfied with the general shape of the wings, I converted the Spline/Catmull patch into a wireframe. I then did some minor adjustments, aligned some vertices, and folded down the wingtips.
Voila! Instant wings!
Pilot / Gun pod creation was also standard fare:
Note that I only had to create the left pod. I then told Metaseq to mirror the object along the Z axis.
Putting it all together brings us to the image I had in my first blog entry:
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