Unfortunately, I botched up the UV-Mapping job that I did last week.
I used Pepakura to export the UV mapping info, which I then imported back to Metaseq. I didn't realize that the UV mapping info that Pepakura exported had the X-axis inverted! I only realized this when I started working on making the lines or seams that represent the joints on the aircraft.
I had to redo the whole UV-mapping.
I also spent a lot of time drawing and positioning the place markers for the engines, fairings, rudder and canopy.
Finally, with the tedious guide lines done, I can work with the actual skinning.