UV Mapping Started!
And so begins one of the most tedious tasks in this model's creation -- UV Mapping.
UV Mapping involves placing or "mapping" each vertex and edge against an image. This tells the 3d renderer how to "draw" or "wrap" that image onto the model.
Since I used an impractical amount of vertices and faces, it took a while to complete the UV Mapping.
Most of my free time was consumed by the UV Map creation. Little time was left for the actual skinning. However, I was able to finish the cockpit canopy.