Alive!It's been a while since my last update.
Unfortunately, although I tried in vain to resume work on my FW VTOL design, I found some 'problems' that me to re-do some of the main parts. I got a bit discouraged. So, to heal my bruised ego, I decided to temporarily put that project on hold, and start a new project. This time, I'll pick a simpler design--- one that does not require a lot of fiddly parts like wheel wells, and landing gear struts.
The Heinkel P.1080
This fighter aircraft is a powered by two Lorin-Rohr ramjets. It is also armed with a pair of MK108 (30mm) cannons.
Like the ME163 Komet, the P.1080 has no landing gear. Take-offs are done with the help of a trolley for taxiing, which is then dropped just as the plane is airborne. Landings are done with the help of a skid under the main fuselage.
Unlike the rocket powered ME163, the ramjet powered P.1080 has no static thrust. Ramjets require a minimum speeds before it can ignite and produce its own thrust. Thus, the P.1080 is also equipped with 4 rockets for taking off. These rockets provide the initial thrust to reach the minimum speed required to ignite the ramjets.
Before starting, I grabbed the P.1080 3-view diagram from www.luft46.com.
Metaseq View Panel setup
Standard procedures... :) Nothing much to say here.
3D View Template
While trawling the Google Sketchup forums, I found a really neat tip that the Sketchup users use for transforming 3-views into 3d models. They take the top and side views of the model and load them as part of the model. The top view would lie flat on the X-Z plane, while the side view on the Y-Z plane.
This could be emulated in Metasquoia by creating two rectangles and UV-Mapping the top and side view images onto them.
Low Polygon Modelling
This plane has a lot of curves. Curves are very hard to model directly. It would be far easier to create curves by using b-spline patches.
Once the low poly model is done, I can let Metaseq generate the real wireframes. From there, I can remove the excess edges and vertices to produce a model that is suitable for cardboard.
Next, I create the fairings between the fuselage and the engine.
Then the rudder...
Then the wings...
And finally, the landing skids.
Now, you'll notice that there appears to be a lot of junk inside the engine intakes. These waste parts will be removed later on as I add more details to the engine.