In my previous models, I just let Metaseq automatically layout the UV maps for me.
But for some reason, Metaseq decided to punish me for the P.1106R's fuselage.
So, I had to do a lot of re-layouting to get the parts right and to maximize the limited bitmap space that I have.
What I did was to save my Pepakura unfold as an image, then use that as a "guide" for lining up the UV Maps.
Anyway, here's a picture of the progress so far:
Time to do a little research. I'll probably base the camo job on the Natter or Komet.